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Eigen & Glow by LESE
Eigen & Glow Bundle by LESE
Eigen & Glow by LESE

Eigen & Glow Bundle by LESE

4.8/ 5.0 ( Total reviews: 4 )

$48.00

MUST-HAVE BOUTIQUE SOUND TOOLS

For only $48 (normally $120), get the Eigen and Glow Bundle by LESE!

Eigen is a reflection processing multitool. Created through leveraging Lese’s upcoming Impulse technologies, Eigen is able to perform three distinct functions, split into three different modes: Play, Render, and Analyze.

Glow is for fragmented expression. What started as a simple granular effect blossomed to a fully fledged granulation engine. Filled with what you would expect from a granular effect, Glow takes it further, with feedback, externally controllable retriggering, and, through the use of a clever optimization technique, mass granulation, allowing for up to 150 grains to be processed at once.

Eigen and Glow are available for Mac and PC in AU and VST3 formats.

Limited time offer, don’t miss out!

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Overview

Glow is for fragmented expression.

What started as a simple granular effect blossomed to a fully fledged granulation engine.

Filled with what you would expect from a granular effect, Glow takes it further, with feedback, externally controllable retriggering, and, through the use of a clever optimization technique, mass granulation, allowing for up to 150 grains to be processed at once.

Eigen is a reflection processing multitool.

Created through leveraging Lese’s upcoming Impulse technologies, Eigen (a͡ɪ-ɡˈɛn) is able to perform three distinct functions, split into three different modes: Play, Render, and Analyze.

These three modes are able to perform a selection of different “space-aware” processes; Play does accurate early reflection processing in real-time, Render computes high-quality reverb impulse responses for you to use in convolution reverbs (or in Eigen itself, if you want), and Analyse checks your virtual space to see how sound resonates against it.

Media

Key Features

Multidimensional object position controller: Drag on one of three axis and switch the active axis with the selector on the right
Alternatively, control the positions with a more conventional set of dimension sliders
Early reflections processing; up to 7 reflections deep (with acoustic bouncing simulation)
Sound propagation toggling option for removing initial delay from both early reflections processing & high-quality render system
Three individually operated granular engines
Internally / externally controllable buffer freeze + retrigger system
Engine feedback system
Multimethod granular processing

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