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BOWED GUITAR CLOUDS is built on Riot Audio’s proprietary CLOUDS engine which contains an individually adjustable three-octave spread and two main layers (A & B) with two sublayers each. It uses Kontakt’s AET Filter technology and equal power crossfading to morph between these different layers. There is a resulting total of 12 layers that can be morphed, blended and automated to create a wide variety of complex, evolving textures.
BOWED GUITAR CLOUDS allows the user to create rich, organic evolving pad sounds for film scores, trailers, ambient and electronic music. Its sonic palette ranges from scratchy, sitar-like drones via quivering pads to heavily saturated, growling free-bowing notes. This makes BOWED GUITAR CLOUDS suitable for a variety of moods and genres – from dreamy electro pop to sci-fi trailer music and horror film scores.